--------------------------------------------------------------------------
  WARCRAFT II: 2ND GENERATION VERSION HISTORY
--------------------------------------------------------------------------
- VERSION 1.16
--------------------------------------------------------------------------
NOTES
- This version needs people to test out the heros in the enhanced mode
  as they are in some cases buggy and may be unbalanced.

ADDITIONS
- Computer Players now have the version of the AMAI engine listed next to
  there name.

FIXES
- Fixed some issues for observors
- Fixed an issue where destroying oil platforms while oil tankers where 
  harvesting still made them collect oil and appear much later after its 
  destruction.
- Fixed an issue where rescource workers failed to enter inside of drop 
  off sites when delivering rescources.
- Fixed compatability of use of map options e.g. Random Hero and Fully
  Revealed map.
- Fixed issue where oil indicator does not show for Player 12.
- Fixed an issue with Siphon Soul where it would not create a soul for
  the unit.
- Slash of Fury spell no longer allows blademaster to do extra damage
  while occuring and no longer damages structures.
- Fixed an issue where death coil would fail to fire more than 1 missile
  at a bunch of enemies.
- Ai never builds town hall when low rescources is enabled.
- More memory leaks fixed.

CHANGES
- Trees have been re-balanced and found to contain double the amount of 
  lumber that they should contain.
- Siphon Soul only has a 75% chance of providing a soul and warlock
  can only carry 1 at a time.
- Due to fix of workers entering drop sites, workers stay in mines for 
  half the time it used to be.
- Fireball damage has been slightly tweaked upwards.
- Sappers once again harm all units both enemy and friendly.
- In an attempt to make blizzard/death and decay more useful against units
  it now affects a larger area of 128 from 64 and deals 1 damage per shard
  down from 2 to take account of this. Therefore units actually take more
  damage overall but buildings will still take about the same damage.
- Layon hands cooldown reduced to 40,30,20 from 45,45,45
- Layon hands now costs 0 mana from 10
- Layon hands no longer restores mana and instead at level 3 drains hero
  of mana by the amount of hp the paladin has.
- Eye of Kilrogg hero ability renamed to Eye of Sageras.
- Eye of Sageras can cast heal from level 2 and above.
- Eye of Sageras can damage enemies at level 3.
--------------------------------------------------------------------------
- VERSION 1.15
--------------------------------------------------------------------------
ADDITIONS
- Optimized map files so that map is now slightly smaller.
- As always a new AMAI update is included using the 2.42 engine and has 
  been optimized.
- Core Spell section of engine has been completly redesigned featuring
  faster, sleeker and more accurate spell interpretations. This fixes many
  bugs much too numerous to mention.
- Dialog menu is now very advanced allowing you to choose a vast load of 
  options from game style, resource levels, rally points and the starting
  units dialog to use pre-placed units or 1 worker option. Therefore map
  now allows you to choose between classic or advanced versions.

FIXES
- Fixed numerous memory leaks and should run at least 50% faster.
- Fixed AMAI lag issue from being extremly long. It will no longer at times
  last for over 5 minutes.
- Fixed an issue where fireball fired out of time with mage animation.
- Fixed an issue where fireball would fail when firing at very large or
  very small distances.
- Fixed an issue that allowed players to do a cheat before game start.
- Fixed an issue where mana sheild did not protect units from death coil.
- Gryphons have magic damage - Was modified without my permission by 1.17 
  patch.
- Gold collection increments are back to 110 at keep and 125 at castle - 
  Was modified without my permission by 1.17 patch.
- Fixed an issue where haste lasted an incorrect amount of time on air units.
- Fixed an issue where war2 spells did not correctly wake up creeps.
- Fixed an issue where townhall icon was in incorrect place on build menu,
- Fixed an issue that allowed human player 1 to use cheats against other 
  human players.
- Fixed the sight ranges of buildings to there correct values.
- Fixed an issue where pathing of buildings were incorrect from war2 values.
- Fixed an issue that allowed players to collect 100 oil from patch but then
  get 125 oil when dropping it off.
- Fixed an issue where Oil Tankers would get stuck when collecting oil.
- Fixed an issue where 100 would show in oil collection even if you built
  an oil refinery. (you still received 125 oil)
- Fixed an issue with advanced build where issuing basic orders returned unit 
  into basic peon.
- Fixed an issue where you could not queue build orders for advanced buildings
  menu.
- Loss of main hall will no longer display "you must build a tree of life/
  necropolis" in time limit. 
- Fixed an issue where 125 oil can be extracted before oil refineries are 
  completed.
- Fixed an issue where oil could be harvested or delivered from incomplete 
  structures.
- Fixed an issue due to the cancellation of an oil platform that removed oil 
  patch from the game.
- Fixed an issue where the resource collection bonuses take those extras from
  the resource site. It should always take 100 from resource sites and add
  bonus once resources are returned.

CHANGES

General
- You now start with 1 peon only in maps and first town hall built, is
  built at the speed of a farm. No other buildings can be built. 
  A abuse issue is prevented where if in 5 minutes someone hasn't
  completed a town hall, they will get a defeat.
- Walls now meet each other with less of a gap.
- Damage and armor upgrades now list bonus as + 'number' instead of 
  adding to original values in the interface.
- Shipyards can now be placed on any coast even if theres a cliff in the way.
  This was an adapted version of triggers that is similar to the oil system.
= Transports can now load/unload units at cliff faces.
- Enhanced versions once again have rally available.
- Night now affects sight ranges of units with more effect.
- Heros now train at a specific special altar building.
- Advanced Build button now only appears when lumber mill or keep is built.
- Removed a limitation where you could not move peasants around when advanced
  build menu is up. Orders to harvest or targeting a unit will still be 
  prevented to stop certain issues from being exploited.
- Many hero abilities have been reworked into unique spells and powers.

Human
- Holy Vision now only snaps players view to target area if player was not
  viewing area in the first place.

Orc
- Death and Decay now creates blight from its death clouds.

Neutral
- All creep/item auras have been boosted to increase benefit.

NOTES: Replays are incompatible between map revisions (1.14 replays 
cannot be viewed with the 1.15 version of War II 2nd Generation).

Jass triggers have been converted into gui/custom scripts so its slightly
easier to understand for newbie editors.

--------------------------------------------------------------------------
- VERSION 1.14
--------------------------------------------------------------------------

FIXES
- Fixed an issue where the Captains Holy flame ability does not have an 
  icon once researched.
- Fixed Archmages spell list description.
- Fixed an issue where the Ogre Warlock Hero had the incorrect model.

CHANGES
- Archmage ultimate is now the Elemental Strike ability that deals massive
  amounts of damage to units that will normally kill all units in area.
- Warlock Siphon mana ability replaced with Dark Conversion that converts
  units into Zombies.
- Fountains now have a new model of runestones.

NOTES: Replays are incompatible between map revisions (1.13a replays 
cannot be viewed with the 1.14 version of War II 2nd Generation).

--------------------------------------------------------------------------
- VERSION 1.13a
--------------------------------------------------------------------------

FEATURES

- Cheat support has been added so that war2 cheats now work in singleplayer.
- Unit and building tooltips use a more basic help i.e.no long explainations
  of the origins of the units. Easy for new players to read and grasp.
- Added graphic effect to blizzard / Death and Decay.
- Oil amounts in oil patches and platforms now displays when selected.
- Added abilities for Hauling oil and Returning oil.
- Ai updated to AMAI 2.4 engine that fixes expansion bugs, smarter healing
  better teamplay and improved taunts. Orc ai now also powerbuild.
- Amai strategies have been reworked and proities are now based on an advanced
  formulae system so that best strategy is used in best situation.
- Implementation of 1.17 features that helps fix general war3 engine bugs.
- Racial heroes now have special spells, most different from orginal in war3.
  More will possibly be created in later versions.

FIXES

- Fixed an issue related to LAN and Battle.net play
- Fixed an issue with the building buttons, where the advanced build swapped
  with the basic build when clicked.
- Fixed an issue where no harvested rescources where saved when advanced
  building button was clicked. The behaviour now is resources will be
  returned while in the certain range of a townhall but it will take a 
  a while for rescources to be added to the stockpile. If you are too far 
  away from a townhall the harvested rescources are lost.
- Fixed an issue where the animation of the death knight casting whirlwind
  was cut short.
- Fixed an issue where ai would stall and do nothing apart from maintain 
  its 6 footmen/grunts and 1 hero.
- Fixed an ai issue that caused the ai to hardly ever train casters.
- Fixed Infernals incorrectly inflated hit point regeneration to 0.
- Fixed ai usage of certain spells. Noticeably runes and raise dead but
  also whirlwind.
- Fixed an issue where skeletons did not have their war2 icon.
- Fixed an issue where oil patches had a slight pathing (64*64 sqaure). 
  Oil patches should have no pathing at all.
- Fixed an issue related to oil gathering abuse.
- Fixed an issue where if you do not have enough oil for buildings, the
  building would not be cancelled till it started construction.
- Fixed an issue where Oil platforms were built without tankers going
  inside the constructed building.
- Fixed an issue where the queueing of units could be abused to gain
  constant streams of oil without ever harvesting it. 
- Fixed an issue where peons could be abused to increase players oil.
- Fixed an issue where an oil tanker could not return carried oil.
- Fixed an issue where a tanker carring oil was killed and left its oil
  for another tanker to pick up.

BALANCE CHANGES

General
- Demolish ability once again damages units and buildings owned by the
  player, but will no longer harm any other units that have demolish.
- Heroes Unit spell training now no longer requires the unit research.
  Therefore Mage level 1 gives 1 spell, level 2 gives 3, level 3 gives 6.
  This is to balance usage of the abilities as no research is required.
- All abilities apart from war2 abilities have had a general nerf in amount
  of damage they cause. They were highly overbalanced for some.
- Heroes now have a fixed health regeneration rate but is much lower than
  normal when it used strength to give a hp regen.
- Racial Heroes no longer have upgradable attack and defense. This made
  these heroes overpowered with there super spells and powerful attack and
  defense.
- Initial attack speed of ranged heroes has been increased to defaults.
- Death and Decay / Blizzard damage system has been improved. It now uses
  a dynamic damage system that does area damage from each shards. Therfore
  Death and Decay has been nerfed but both spells have been buffed as well.
- Blizzard / Death and Decay do there damage faster by every second instead
  of every 2 seconds.
- Cancellation of buildings and upgrades now provides 75% return of oil
  rescources instead of full 100%.
- Range of melee units have been changed as 3d system makes effective range
  of war2 at times overpowered.
- Buildings no longer can rally units to points in classic versions. This does
  not affect map as such but affects mod development.

Human
- Flame sheild does 8 damage per second to units down from 12.5 damage.
- Humans now build in the same way as orcs.

Orc
- Whirlwind has been rebalanced to do about 10 damage per second up from 3
  at the tip and 2 damage per second down from 8 to units in an increased
  range of 200 up from 128.
- Raise dead ability is no longer a targetable spell. It instantly searches
  for corpses like in the war3 raise dead ability. This is because it was
  a nice feature of war3 and i wanted to keep it for war2.

Neutral, Creeps, Items
- Mercenaries are now 25% more expensive in gold then before.
- Neutral Heroes have been removed. 

ANNOUCEMENT
A special edition mod will also be created that will create a special
version that uses war3 stats instead of war2. Units will have changes
according to my formulas to accomondate the war2 tech tree. War3 unique
features will also be included, e.g. units costing different foods, racial
identity, and the dreaded upkeep.

NOTES: Replays are incompatible between map revisions (1.12a replays 
cannot be viewed with the 1.13 version of War II 2nd Generation).

--------------------------------------------------------------------------
- VERSION 1.12a
--------------------------------------------------------------------------

FEATURES

- Some models removed to save space. 
- Oil now has its own model to resemble an oil patch.
- New improved spell tool tips.
- Warcraft 2 Ai now uses AMAI 2.20 engine that fixes bugs and optimizes 
  the ai.
- Many other ai optimizations for them to be able to use the new heroes 
  effectively as well as strategy optimizations so that weaker strategies 
  are not too dominantly chosen.
- All the final icons have now been included.
- Map now demos the enhanced version of the game that adds heroes and 
  creeps to the game.
- The following damage and armour types have therefore been added:
  1)Chaos which is the same as magic damage except can harm magic immune 
  units. 
  2)Hero damage which is magic damage but deals normal damage amount to 
  buildings.
  3)Hero armour which is the same as heavy armour but takes reduced damage 
  from piercing, magic, siege damage type and spells.

FIXES

- Fixed an issue where Fireball line damage could go slightly off target.
- A bug has been fixed in the damage formulae that make damage modifiers 
  for different attack and armour types. This caused pierce attack types 
  to do too much damage and siege to do too little. 
- Fixed some icons not displaying properly.
- Fixed many incorrect stats for units and spells.
- Fixed an issue where ai would not train there hero units.
- Fixed an issue where peasants could drop gold at shipyards.
- Fixed an issue where players could at the beginning of the game build a 
  farm before resources are set and so get the farm for free. 

BALANCE CHANGES

- Fireball has been reworked and now the fireball no longer travels in the 
  ground and 2 graphic effects are no longer there. It also will not deal 
  a total of 40 damage to units all the time. Effect is more like dragons 
  line damage.
- All ranged units generally fire more slowly to match statistics in war2 
  game.
- All towers and all air units now see invisible units.
- Gryphons and dragons now have 5 armour.
- Walls now have 85 hit points up from 50. This was because units were 
  destroyed far to quickly. Level 1 siege weapons could destroy them in 1 
  hit when it should be generally 2.
- Area of effect damage now has the same radius for all units.
- Oil item in tankers is now hidden from view to disguise that its there.
- Haste attack speed bonus reduced to 3% from 5%.
- Bloodlust Move speed bonus completely removed.
- Ships now have a minimum attack range of 128.
- Skeleton warriors now have a attack cooldown of 1.45 up from 1.00.

ANNOUNCEMENT

Just hang on a little longer for the mod. Our team is working hard to 
finish it. It will allow you to play on any melee map you want and will
include the war2 maps as well that allows you to play the classic version
without heroes and creeps. We are currently working on ship ai and 
making all the models. All unit sounds will also be included.

NOTES: Replays are incompatible between map revisions (1.12a replays 
cannot be viewed with the 1.11b version of War II 2nd Generation).

--------------------------------------------------------------------------
 - VERSION 1.11b
--------------------------------------------------------------------------

FIXES

- More Ai tweaks and changed some strategies so that they are always only 
  1 unit that is massed. Therefore there are only 16 strategies instead of 
  17.
- Fixed an issue that could cause oil tankers to not drop off the oil when 
  more than 1 shipyard or oil refinery was created.
- Fixed an issue related to oil tankers could not drop resources at the 
  closest shipyard or oil refinery. They would choose a random one that 
  could be on the other side of the map.
- Fixed an issue where if you give oil tankers another order just before 
  they reach oil platform they would still start oil mining.

NOTES: Replays are incompatible between map revisions (1.11b replays
cannot be viewed with the 1.11a version of War II 2nd Generation).

--------------------------------------------------------------------------
- VERSION 1.11a
--------------------------------------------------------------------------

FEATURES

- New ranger model included. 
- A resource dialog will now appear at start up so you can select the 
  amount of resources to play with.
- Oil gathering has been reworked and now works exactly like in warcraft 2. 
  No more gathering oil like the Undead. This took a lot of work, in fact 
  the entire day creating, and then testing. You dont know how annoyed I 
  got with this. But I did it in the end. The triggers that are used for 
  this are converted into jass as its impossible to work with the GUI 
  interface. Its because of just using normal gold harvest will not work as 
  hard coded pathing prevented ships from gathering as it gave them pathing 
  of peasants.

FIXES

- Ai has been further tweaked. Many bugs have been fixed and now computers 
  do expand early at times instead of at the last minute when there mine 
  dies.
- Fixed an issue where Exorcism continues to do 1 damage to all other 
  undead units in area once cast.
- Fixed an issue where elven rangers did not decay.
- Fireball can now correctly target air units.
- Fixed an issue where you could not win in team games and possible solo 
  as well.
- Medium resources where incorrect.
- Fixed an issue where orc peons would be lost if they built a structure 
  without enough oil.
- Fixed an issue where Demolish could be placed on autocast.
- Fixed some memory leaks
- Fixed some local variable issues where they corrupt causing issues that 
  could only be seen when spells cast at the exact same time.

BALANCE CHANGES

- Death coil has been reworked to now damage units 1 by 1 dealing as much 
  damage to first unit then any spare to others. This is like exorcism 
  effect but gives caster life from that damaged. Death coil now does 50 
  damage maximum as was aiming towards with last version. Area of effect 
  has also been reduced.
- Demolish no longer harms friendly units for balance reasons but may be 
  returned upon demand.
- Ai will now defend themselves with their peons/peasants when under 
  attack.
- All units now have 0 health regeneration. Fountains of health still work 
  though.

NOTES: Replays are incompatible between map revisions (1.11a replays
cannot be viewed with the 1.10b version of War II 2nd Generation).

--------------------------------------------------------------------------
- VERSION 1.10b
--------------------------------------------------------------------------

FEATURES

- Some new icons added.
- New advanced ai system implemented based off AMAI created by AIandy.
- Ai also will now use flying machines to scout effectively
- All computer players also have hero units. Hero units cannot cast spells, 
  they are there to make the ai harder to defeat and fixes issues within 
  AMAI but they are not overpowered and are easily killed. 
- This custom developed AMAI includes 26 different profiles with 17 different 
  strategies in total. These will be tweaked or new ones added at later 
  times. Please provide useful feedback on the ai so that I further tweak 
  them.

FIXES

- Fixed an issue where goblin sappers had a siege attack against buildings.
- Fixed an issue where refineries also act as gold drop off points.
- Fixed an issue where flame shield damage radius was 300 against buildings 
  but it should be 185.
- Fixed an issue where an incorrect game-play constant had been set. This 
  only affects the haste movement speed bonus.
- Fixed a spelling error in foundry.
- Fixed an issue where casting bloodlust gave unit 2 buffs instead of 1.
- Fixed an issue where icons where referencing incorrect paths so showed up 
  green.
- Fixed an icon issue where some icons are slightly too large. Still some 
  left to be fixed in a future version.
- Fixed an issue related to goblin sappers not displaying explosion effect 
  when killed.
- Death Coil and Death and Decay now have their correct icons, looks like I 
  am following in blizzards footsteps.
- Fixed an issue related to slow units not moving at there correct designated 
  speed.
- Fixed an issue related to orcs not being able to speed build walls.
- Fixed an issue where exorcism damaged all units in area. It should 
  damage a unit at time. If first unit dies and mana is left, damage 
  is done to the next unit. This continues until paladin has no mana 
  left or all enemies in area are dead.
- Fixed an issue where orc guard tower did not reveal invisible units.
- Fixed an issue related to orc tankers not able to collect oil.
- Fixed an issue related to players not been able to play over a LAN.
- Fixed an issue where choosing undead or nightelf and the farm message 
  was not correctly build more farms or pig farms.

BALANCE CHANGES

- Flame Shield now deals 5 damage down from 10 to nearby buildings per 
  second and deals 12.5 damage down from 20 to nearby units per second.
- Haste now increases attack speed by 5% down from 15%, but dragons deal 
  twice as many attacks as they did before when haste is active.
- Bloodlust increases move speed by 5% down from 10%
- Holy Vision now reveals an area of about 3400 up from 500 but its duration 
  has been reduced to 3.75 seconds down from 8 seconds.
- Death Coil no longer damages mechanical units.
- Food limit changed to 200 up from 100.
- Fireball does 34 damage down from 40.
- Demolish does damage in the area of a barracks as all full damage.
- Bloodlust provides 125% attack damage increase up from 100%.
- Dragons and Gryphons now deal double their war2 damage values.
- Fireballs now travel further by 8 squares up from 4.
- Death Coil does 55 damage distributed down from 90.
- Unit Health Regeneration greatly reduced to 1 hit point every 20 seconds 
  from every 10 and Troll regeneration upgrade grants about 1 hit point 
  every 7 seconds up from every 2 seconds.
- Damage in a line from dragons and gryphons has been increased.
- Area Damage from catapults and ballistas has been decreased.
- Idle peon button always displays the war2 peon.

NOTES: Replays are incompatible between map revisions (1.10b replays
cannot be viewed with the 1.10a version of War II 2nd Generation).

--------------------------------------------------------------------------
- VERSION 1.10a
--------------------------------------------------------------------------

FEATURES

- New map terrain for a maximum of 6 players (This is not my made map terrain)
- Oil resource is now available by building an oil rig on oil patches (clump 
  of river reeds) with the oil tanker. The oil rig can have a maximum of 8 
  units, but if you place tankers close by to the rig they will still collect 
  oil so you can in fact have more.
- All the spell sounds have now been added.
- Paladin model was removed due to it didn't look that good and took up a lot 
  of space.
- Load of new icons added. All human icons and most orc icons have been added.

FIXES

- Fixed an issue where death and decay graphic was incorrect.
- Fixed an issue where haste did not speed up gold mining.
- Fixed an issue where by casting slow on a neutral unit would crash the game.
- Fixed an issue where casting slow on multiple units would cause the game to 
  slow down and eventually crash.
- Fixed an issue where woodcutters were cutting slower than they should.
- Fixed an issue where ships only took 1 damage from attacks and armour would 
  not reduce ship damage.
- Fixed an issue where ai units ran away the moment they were hit.
- Fixed an issue that would cause ships to constantly miss the target unit.
- Fixed an issue where submarines could target ground units.
- Fixed an issue where certain spells could not target any player.
- Fixed an issue where death coil affected enemy buildings.
- Fixed an issue where units would not move to attack a unit that casts a 
  damaging spell on them e.g. Exorcism or Death Coil.
- Fixed Blizzard/ Death and decay area to be correctly 320.
- Fixed many hotkeys to be exactly as in warcraft 2.
- Fixed an issue with Exorcism not affecting units in an area of effect 
  correctly.
- Fixed a bug where fireball could not be targeted on a unit. It would only 
  register the point. 
- Fixed an issue where casting death coil never tried to damage a unit with 
  unholy armour. It should do no damage to the unit but just display the 
  graphic.
- Fixed spelling error in Eye of Killrogg.

CHANGES

- Cleared up the editor organisation (has no effect on the game).
- Slow and bloodlust are now manual casting spells.
- There are no longer 2 workers. It has been combined into 1 worker unit 
  that uses an ability to change build list.
- Blizzard/Death and Decay now deal damage more accurately and mana is 
  drained like in warcraft 2.
- Death Coil now can be targeted on a ground critter to get 5 extra hit 
  points for the death knight.
- Weapon and armour upgrades no longer need the second tier building for 
  advanced upgrade.
- There is only one wall section available to build instead of 4. The wall 
  has also been changed to take up 1 grid square like a farm.
- Improved Death Coil tool-tip.
- Improved Exorcism tool-tip.
- Improved the ais usage of the fireball and death coil spell.
- Death coil now harms undead units.
- Kaboom! Is now correctly called demolish.
- Haste works more like warcraft 2 with units not being able to go above 
  the knights speed apart from certain units like gryphons and sappers. 
  All speeds increase to the correct values as shown in the battle.net/war2 
  guide.
- Flame shield area of effect has been increased from 160 to 185.

NOTES: Replays are incompatible between map revisions (1.10a replays
cannot be viewed with the 1.08 version of War II 2nd Generation).

--------------------------------------------------------------------------
- VERSION 1.08
--------------------------------------------------------------------------

FEATURES

- Few extra sounds of jobs done and spells.

FIXES

- Fixed an issue where heal/exorcism took away too much mana when cast.
- Fixed an issue where the raise dead tool-tip was incorrect.
- Fixed an issue where computer orc players would mass eye of kilroggs in 
  battle.
- Fixed an issue where runes could not be cast on water.
- Fixed an issue where units under unholy armour could not be attacked. 
  Units still do no damage to the unit.
- Fixed the fireball spell to work correctly as in warcraft 2.
- Fixed an issue where raise dead was not 50 mana per skeleton raised.
- Fixed an issue where slow slowed units by 75%. It should be 50%.
- Fixed the attack animation delay from melee units attacking buildings.

CHANGES

- Demolition squads have a smaller detonation area.
- Eye of Kilroggs now move and rotate faster.
- Damage system is now complete and works correctly.
- Bloodlust now doubles damage down from tripling damage due to changes to 
  the damage system.
- Creeps replaced with pre-placed units of skeletons and death knights etc. 
  No bounty can be gained and no rune drops will occur.
- Blizzard/Death and Decay damage is capped so that 5 or more units under 
  it take less damage otherwise it did too much damage.
- Ranged units firing speed have been adjusted and projectile speeds have 
  been modified.

NOTES: Replays are incompatible between map revisions (1.08 replays
cannot be viewed with the 1.07 version of War II 2nd Generation).

--------------------------------------------------------------------------
- VERSION 1.07
--------------------------------------------------------------------------

FEATURES

- 6 new skins and models have been added. Death knight, Mage, Paladin, Elven 
  Archer, Orc cannon Tower, and Paladin
- Orc ai now will also do some activity. (N.B.The ai is still in development 
  and has not yet been enhanced)

FIXES

- Fixed an issue where ranged units would do incorrect damage to other units 
  either too small or too much.
- Fixed an issue where bloodlust sound could not be heard through the entire 
  map when cast.
- Fixed an issue where certain spells could not be cast on units with unholy 
  armor.
- Fixed an issue where air units would do no damage in a line.
- Fixed an issue where bloodlust would not work on magic attack units.
- Fixed an issue where ranged units had an animation attack delay against 
  buildings, so therefore buildings were damaged before animation missile was 
  fired.
- Fixed an issue where ai would not use the fireball spell.
- Fixed an issue where raise dead radius was far too large.
- Fixed an issue where autocast spells would be cast on the incorrect player.
- Fixed an issue where units with autocast would not cast spells unless very 
  close to targets.

CHANGES

- Haste and Heal are no longer autocast spells for a closer resemblance to 
  warcraft 2 and reduces orcs from being overbalanced.
- Exorcism now deals area of effect damage.
- The way fireball deals damage has been improved. Units will be damaged 
  along the way to the target point and therefore has decreased range for the 
  time being to prevent fireball from being overpowered.
- Gold mines can now be attacked but are still basically invulnerable unless 
  you attack gold mine for 45 minutes non stop with all your units.
- Sappers and demolition squads now explode if invisibility or unholy armour 
  is cast on them.
- Improved the reliability of exorcism and heal spells to not fail.
- Ballistas no longer do damage in a line, but now do area of effect damage.

NOTES: Replays are incompatible between map revisions (1.07 replays
cannot be viewed with the 1.06b version of War II 2nd Generation).

--------------------------------------------------------------------------
- VERSION 1.06b
--------------------------------------------------------------------------

FIXES

- Fixed an important human ai issue that could potentially cause crashes.
- Fixed an issue where pierce damage number is not applied correctly to 
  buildings. (war2 pierce system not the war3 pierce damage type) 
- Magic damage is no longer affected by armour and always deal about 50-100% 
  damage to units and buildings.
- Fixed an issue where if a player got a keep or castle, all players would 
  receive increased resources.
- Fixed an issue where troll lumber mills had ship armour.
- Fixed haste buff tool tip.

BALANCE CHANGES

- Building armour now reduces all attacks to a min of 0 to work correctly 
  with the new building damage system.

NOTES: Replays are incompatible between map revisions (1.06b replays
cannot be viewed with the 1.06a version of War II 2nd Generation).

--------------------------------------------------------------------------
- VERSION 1.06a
--------------------------------------------------------------------------

FIXES
- Fixed an issue where too much damage was done to units, and therefore 
  armour/attack system has been improved. This has been accomplished by 
  scrapping percentage damage increase from attack types and just adding 
  units pierce damage to there attack damage. This is more accurate as not 
  all units have the same pierce rating.
- Fixed an issue where some units would not play there animation when 
  casting a spell.
- Peon data fix (does not affect the game).
- Fixed arrangement of buildings in build command cards.
- Fixed an issue where death coil was doing damage to some units more than 
  others, the units should be harmed equally.
- Fixed an issue where catapults attack would be upgraded but no research 
  level number would be shown.
- Fixed the build times of units/buildings/upgrades.
- Fixed an issue of some spells not able to target mechanical.
- Fixed an issue that allowed ships to be built on bridges. (Ships should 
  not be able to be built at all)
- Fixed some shadow issues on the map.
- Fixed Sappers and Dwarven demolitions from doing 3 times as much damage 
  to buildings.
- Fixed incorrect stats of Mage and Death knight.
- Fixed an issue where Blizzard/Death and Decay did incorrect amount of 
  damage to units.
- Fixed an issue where blizzard/Death and Decay would harm the casting unit.
- Fixed Flame Shield Mana cost from being incorrect value.
- Fixed Whirlwind tool tip.
- Fixed Temple of the Damned tool tip.
- Fixed an issue where repair costs where extremely cheap and sometimes 
  really fast to do.
- Fixed an issue where no sound was playing from the whirlwind.
- Fixed an issue where raise dead would raise corpses from destroyed buildings.
- Fixed an issue where gold income had increased before keep had finished 
  its upgrade.
- Fixed an issue where units had incorrect attack speeds. Most now have 
  those that fit with war2 real time values.
- Fixed many spell issues where the spell could be cast on the unit doing 
  the casting. None should.
- Fixed an issue where runes would not harm friendly units that walked over 
  them.
- Fixed an issue with runes where the damage would come slight after mine had 
  gone off so a unit could run across all mines and get minimum damage.
- Fixed an issue where only one eye of kilrogg could be summoned at a time by 
  a particular ogre-mage.
- Fixed an issue where shipyards could be built on land next to the sea. Now 
  they can only be built on shallow water areas.

BALANCE CHANGES

All
- Fortified armour ability icon changed and now minimum damage is reduced to 1.
- There are now two workers per race. They have the same price and health but 
  they represent the different build types.
- Walls can now be built. Straight walls on basic builder, diagonal walls on 
  advanced builder.
- Shipyards are now available to be built with foundries. 
- Added a damage effect to dwarven demolitions explosion.
- Sight Ranges and attack range of units and spells is now equal to a accurate 
  range system. 
- Night only reduces sight by 1 small editor grid square (32). In other words 
  night has almost no affect to sight.
- Miners stay in the gold mines for 1.5 seconds more before returning the gold.
- Towers that see invisible units have a flag above the tower to show this.
- Item dropped runes are now called tablets to avoid confusion with ogre-mage 
  runes ability.
- Fixed some spell graphic errors.

Human
- Fireball now strikes targets in a line.
- Fireball now harms friendly units in the fireballs path.
- Fireball now can be cast anywhere not just on a specific unit.
- Fireball no longer does too much damage to target units.

Orc
- Death Coil can no longer hit dead units and cannot hit units under the 
  effects of unholy armour and now heals Death knight correctly by amount 
  of damage dealt to units.
- Death Coil can be targeted anywhere but if no enemy unit is in the area, 
  that will create a waste of mana. 
- Reduced skeleton attack cooldown to 1.00 from 2.00.
- Runes are now unselectable but will now flash like in warcraft 2 to give 
  away there position. 
- Whirlwind is now unselectable.
- Reduced area that whirlwind damages units.
- Raise Dead is now a target able spell and is no longer an autocast spell. 
  This is so both races only have 1 autocast spell per magic user unit.
- Reduced range of rune detection radius to prevent multiple runes 
  exploding and wasting them on 1 unit.

Neutral
- increased gold of all mines to about 50000 from 30000 and 75000 from 
  50000 mines.
- Fixed amount of bounty gained from creeps.

ANNOUNCEMENT

Ai is under development but do not expect ai players to play or if they do 
don't expect them to be good. I have only just started and have not had 
enough time to perfect this. At the moment human ai will do some activity 
but not in the most efficient way. We appreciate your patience and support 
to further balance and enhance the Warcraft 2 experience.

- Strategy Master

--------------------------------------------------------------------------
- VERSION 1.05
--------------------------------------------------------------------------

FEATURES

- Map updated to use new features of 1.13 world editor.

NOTES: Replays are incompatible between map revisions (1.05 replays
cannot be viewed with the 1.00 version of War II 2nd Generation).
